Mail Max

Your provider in email marketing

Search dies at 3 scrolls; 55% jump straight to A-Z

· 3 min read
Search dies at 3 scrolls; 55% jump straight to A-Z

Search is where casino lobbies go to die. Internal data from three mid-size operators, covering roughly 4.2 million lobby sessions in Q1 2025, shows that search is abandoned after an average of three scrolls, and that 55% of players who open it skip typing altogether and head straight for the A-Z index. The search box isn't a destination. It's a detour.

Three scrolls is not a lot of patience

Put the numbers side by side and the behaviour makes sense. In the same dataset, a player who used the A-Z index took a median 11 seconds to reach a game. A player who typed a query took 19 seconds, and 31% of typed queries returned zero results on the first attempt. Misspellings did most of the damage: "gates of olympus" typed as "gates of olimpus" is a dead end in a lobby with no fuzzy matching.

Three scrolls is roughly 12 to 15 game tiles on a standard mobile grid. If the right game isn't in that window, most players don't refine the query. They back out and tap a letter.

Why the A-Z wins on mobile

The A-Z index has one advantage search can't match: it never tells you no. Tap "S" and you get every game starting with S, sorted predictably, with thumbnails. There's no empty state, no "no results found," no second guess about whether the game is called Sweet Bonanza or Bonanza Sweet.

On a phone, that predictability is worth more than relevance ranking. A player who half-remembers a title can scan a short alphabetical list faster than they can spell it correctly. The 55% figure isn't laziness. It's a rational response to a search field that punishes imperfect recall.

There's a second-order effect too. Operators who logged the sessions found that A-Z users were 1.7 times more likely to open a game they hadn't played before, because the list puts unfamiliar titles next to familiar ones. Search only ever returns what you already knew to ask for.

The vendors are part of the problem

Most lobby search is a thin layer over a game aggregator's API, and aggregators optimise for catalogue breadth, not query tolerance. The result is a field that handles exact titles well and everything else badly. Synonyms ("book game," "Egypt slot"), regional naming, and translated titles all fall through.

A few operators have tried fixing it from the front end: type-ahead suggestions after two characters, "did you mean" prompts, and pinning the 50 most-played titles above the search box. The ones that did saw typed-query abandonment drop by roughly a fifth. That's a UI patch, not a rebuild, and it still leaves the A-Z doing the heavy lifting.

What a working search would need

  • Fuzzy matching that survives a two-letter misspelling
  • Synonym mapping for genre and theme queries, not just titles
  • A non-empty fallback: nearest matches plus a jump to the relevant A-Z letter
  • Session memory so a returning player's top five games sit above the field

None of that is exotic. It's standard e-commerce search behaviour from about 2015.

The question operators should be asking

If 55% of players route around search, the search box is decoration — and every euro spent on "search-powered discovery" is funding a feature most of the lobby ignores. The harder question is what the A-Z index reveals that search hides: players want to browse, not query. They want a shelf, not a lookup.

So the real test isn't how to make search smarter. It's whether the lobby should be built around the shelf from the start — curated rows, genre tabs, a properly indexed A-Z — and whether search should exist only as a last resort for the player who already knows exactly what they want. Operators tracking this should watch one number above all: the share of sessions that end in a game launch after a typed query. If it stays under 40% while A-Z conversions climb, the answer is already on the screen. And as always, the point of a faster route to the right game is a player who stays in control of their session — not one who gets lost in it.